Beta 0.21.44
Games

Test progress

Which games beta testers have played on Orbita, how they ran and what went wrong. Updated automatically from the logs the consoles send.

Current beta version: 0.21.44. Games tested on earlier versions may already run better: worth testing again. See what's new

Test progress

361 sessions that ran, 113 testers · ~48.3 h of gameplay measured · Most tested version: 0.21.44

By game

Game Status Ran Closed within 10 s Testers Median FPS Time ≥ 55 fps Last version Problems
Forza Horizon 5 Unstable 6 0 3 2930 fps game 72% (≥ 28) 0.21.38 earlier None
EA SPORTS FC 26 para Xbox One Unstable 3 1 (25%) 2 59 65% 0.21.38 earlier None
EA SPORTS FC 25 para Xbox Onefew tests Unstable 2 0 2 59 60% 0.21.44 None
War Thunderfew tests Unstable 1 0 1 55 54% 0.21.35 earlier None
Moonlighter 2: The Endless Vaultfew tests Unstable 1 0 1 56 59% 0.21.35 earlier None
Halo Infinitefew tests Unstable 1 0 1 59 74% 0.21.44 None
Rayman Legendsfew tests Unstable 1 0 1 59 100% 0.21.35 earlier 1 drop(s)
Skate 3few tests Unstable 1 0 1 55 51% 0.21.42 earlier None
Retro Classicsfew tests Unstable 1 1 (50%) 2 59 74% 0.21.44 None
It Takes Twofew tests Unstable 1 0 1 56 61% 0.21.44 None
Runs wellAt least 90% of the time at full rate (≥ 55 fps; ≥ 28 for games xCloud streams at 30 fps), errors/hangs in up to 20% of sessions and drops in up to 25%.
UnstableRuns, but with fluctuating FPS or occasional drops/errors.
Has problemsLess than 40% of the time at full rate, median FPS below 45 (except 30 fps games), or an error/hang in half of the sessions or more.
Doesn't startThe game closes by itself on the xCloud server right after starting, on every attempt. We are investigating.
How we measure

While a game runs, the app records the decoded frames per second every 2 s; the first seconds of each session (and of each reconnect) are left out. Drop = video was lost mid-game; error = the xCloud session ended with an error; hang = the console froze. Testers are counted without identifying anyone. Logs from a session that froze the console sometimes never get uploaded, so hangs may be under-counted.

Errors and hangs from versions before the current one count as fixed and are not shown. Drops leave the list once a game has more good sessions than drops.

When xCloud itself ends the session (free-to-play time limit, leaving through the menu, the account opened on another device or inactivity), it does not count as a drop.

The reported issues, summarized with the fix progress, are in Bugs found